Elixir of Invulnerability
Infused by nature
2.00 Encumbrance.[Plot Item]
Type: potion / potionIt can be used to grant you complete invulnerability for five turns.A vial of thick fluid, metallic and reflective. It's incredibly heavy.
Type: scroll / rune ; tier 1blink rune of the sneak (range 9; phase 27; cd 12)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: 9
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Press to compare to your current inscriptions
Type: scroll / rune ; tier 1blink rune of the wizard (range 9; phase 31; cd 16)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: 9
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Press to compare to your current inscriptions
Type: scroll / runeshatter afflictions rune of the psychic (absorb 135; cd 16)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 135 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Press to compare to your current inscriptions
Sealed Scroll of Last Hope
0.10 Encumbrance.[Unique]
Type: scroll / scrollIt can be used to open the seal and read the message.Magical scrolls can have wildly different effects!
Ancient Tome titled 'Gems and their uses'
0.10 Encumbrance.[Plot Item]
Type: scroll / tomeMagical scrolls can have wildly different effects!
Fanged Collar
Powered by unknown forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 2When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+7 eff.)
Spell save: +15 (+5 eff.)
Mental save: -7 (-2 eff.)
Maximum life: +20.00
Try to not die...This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
Feathersteel Amulet
Crafted by a master
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 2When wielded/worn:
Defense: +15 (+4 eff.)
Fatigue: -20%
Maximum encumbrance: +20
Movement speed: +25%
Slows Projectiles: +15%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.The weight of the world seems a little lighter with this amulet around your neck.
Type: jewelry / amulet ; tier 3Baryregorand the Blindbrand
Infused by nature
0.10 Encumbrance.
Effects on melee hit:
* 20% chance to reduce all saves and defense by 35
Changes stats: +2 Mag / +3 Con
Changes resistances penetration: +10% darkness
Physical save: +13 (+6 eff.)
Life regen: +5.00
Mana when firing critical spell: +2.00
Vim when firing critical spell: +2.00
Maximum life: +50.00
Spell crit. chance: +4%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%Amulets make your neck look great!
Activation costs 38 power out of 60/60.Choker of Dread
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 3When wielded/worn:
Physical power: +5 (+2 eff.)
Blindness immunity: +100%
Spellpower: +5 (+1 eff.)
See invisible: +10
It can be used to summon an elder vampire with Taunt to your side for 15 turns
Activation costs 15 power out of 24/24.Mirror Shards
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 3When wielded/worn:
Effects when hit in melee:
* 30% chance to blind
Changes resistances: +25% light
Changes damage: +12% light
Light radius: +1
It can be used to create a reflective shield (50% reflection rate, 314 strength, based on Magic) for 5 turns
Garkul's Teeth
Crafted by a master
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 5It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault
Physical save: +18 (+9 eff.)
Mental save: +18 (+5 eff.)
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 7 power out of 48/48) :
Effective talent level: 5.5
Power cost: 7 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 319.05 physical damage in a radius 8 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
Radhythel the Umbrabait
Infused by nature
Crafted by a master
0.10 Encumbrance.[Random Unique]
Type: jewelry / amulet ; tier 5When wielded/worn:
Fatigue: -8%
Damage when hit (Melee): 6 nature
Changes stats: +7 Dex / +2 Wil / +13 Cun / +6 Con
Changes resistances: +30% fire / +9% darkness / +30% cold
Changes resistances penetration: +5% blight
Changes damage: +12% blight
Life regen: +5.00
Stamina each turn: +1.20
Movement speed: +10%
Damage Shield penetration: +30%Amulets make your neck look great!
Type: jewelry / amulet ; tier 5voratun amulet
0.10 Encumbrance.
Activation costs 7 power out of 30/30.Orb of Many Ways
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: jewelry / orbIt can be used to activate a portal
If used near a portal, it could probably activate it.
Type: jewelry / ring ; tier 1Aeruwen
Crafted by a master
0.10 Encumbrance.
Changes stats: +9 Cun / +4 Wil
Physical save: +8 (+4 eff.)
Spell save: +7 (+3 eff.)
Mental save: +8 (+2 eff.)
Mindpower: +30 (+7 eff.)Rings make your fingers look great!
Cinderspar
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.[Random Unique]
Type: jewelry / ring ; tier 2When wielded/worn:
Physical power: +5 (+2 eff.)
Damage when hit (Melee): 4 light
Changes stats: +5 Str / +7 Mag / +5 Con
Changes resistances: +6% fire
Changes damage: +3% fire
Spell save: +14 (+5 eff.)Rings make your fingers look great!
Ring of the War Master
Crafted by a master
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 5When wielded/worn:
Armour penetration: +15
Physical crit. chance: +5.0%
Physical power: +10 (+3 eff.)
Changes stats: +3 Str / +3 Dex / +3 Con
Talent category bonus: +0.30 TechniqueA blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
Type: jewelry / ring ; tier 5voratun ring
0.10 Encumbrance.
Crafted by Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0Earetoharatir the Daybearer (25-30 power, 5 apr, darkness element)
Requires:
- Magic 35
5.00 Encumbrance.
It must be held with both hands.
Uses stat: 80% Mag
Damage type:
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +3% temporal / +3% darkness / +6% light
Changes resistances penetration: +25% light
Changes damage: +25% darkness / +6% mind
Talent granted: +1 Command Staff
Critical mult.: +18.00%
Reduces incoming crit damage: 10.00%
Spell save: +15 (+5 eff.)
Confusion immunity: +20%
Spellpower: +12 (+2 eff.)
Spell crit. chance: +17%
Light radius: +3Staves designed for wielders of magic, by the greats of the art.
Powered by Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)
Requires:
- Magic 40
7.00 Encumbrance.[Godslayer]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 60.0 - 72.0
Uses stat: 130% Mag
Damage type:
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Accuracy: +30
Armour Penetration: +60
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Mag / +10 Wil
Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold
Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold
Talent granted: +1 Command Staff
Maximum mana: +100.00
Maximum pos.energy: +50.00
Maximum neg.energy: +50.00
Spellpower: +48 (+9 eff.)
Spell crit. chance: +15%
Allows you to speak and read the old Sher'Tul language.
It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns
Activation costs 124 power out of 200/200.
Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish.Light around it seems to dim and you can feel its tremendous power simply by touching it.
The Sorcerers seem to have awakened its power.
"And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)
Type: armor / belt ; tier 3Drumnir
Powered by arcane forces
1.00 Encumbrance.
Changes stats: +8 Mag / +7 Wil
Critical mult.: +20.00%
Mana each turn: +0.08
Mana when firing critical spell: +2.00
Maximum mana: +80.00
Spellpower: +25 (+5 eff.)
Spell crit. chance: +5%A belt that goes around your waist.
Ivylle the hardened leather belt
Powered by arcane forces
1.00 Encumbrance.[Random Unique]
Type: armor / belt ; tier 3When wielded/worn:
Changes stats: +9 Mag / +5 Wil / +3 Cun / +2 Con
Mental save: +7 (+2 eff.)
Mana each turn: +0.25
Maximum mana: +28.00
Spellpower: +4 (+1 eff.)
Spell crit. chance: +4%
Infravision radius: +2A belt that goes around your waist.
Type: armor / belt ; tier 3noble's hardened leather belt of the giants
Crafted by a master
1.00 Encumbrance.
Physical power: +6 (+2 eff.)
Changes stats: +5 Cun / +5 Wil
Damage against: +17% Summoned
Reduced damage from: +26% Summoned
Spell save: +7 (+3 eff.)
Size category: +1A belt that goes around your waist.
Girdle of Preservation
Infused by nature
1.00 Encumbrance.[Unique]
Type: armor / belt ; tier 5When wielded/worn:
Changes stats: +5 Con / +5 Wil
Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness
Physical save: +15 (+7 eff.)
Spell save: +15 (+5 eff.)
Mental save: +15 (+4 eff.)
Confusion immunity: +20%A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
Type: armor / cloak ; tier 3Beydan (2 def, 8 armour)
Crafted by a master
2.00 Encumbrance.
Armour: +8
Defense: +2 (+1 eff.)
Damage when hit (Melee): 6 mind
Changes resistances: +13% cold
Critical mult.: +20.00%
Spell save: +6 (+2 eff.)
Mana when firing critical spell: +2.00
Spell crit. chance: +3%
Mindpower: +10 (+2 eff.)
Light radius: +3
See invisible: +6A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
Fearfire Mantle (14 def, 0 armour)
Powered by arcane forces
2.00 Encumbrance.[Unique]
Type: armor / cloak ; tier 3When wielded/worn:
Defense: +14 (+4 eff.)
Damage when hit (Melee): 30 fire
Changes resistances: +10% fire / +10% darkness / +10% cold
Talent mastery: +0.20 Corruption / Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.Black fires born of a blackened heart.
Crafted by Type: armor / feet ; tier 3Emugathra the Woereeve (0 def, 10 armour)
Requires:
- Heavy armour training
3.00 Encumbrance.
Armour: +10
Fatigue: +3%
Damage when hit (Melee): 8 arcane
Changes stats: +3 Dex / +3 Con
Changes resistances: +11% acid / +10% fire / +9% lightning / +11% cold
Changes resistances penetration: +15% darkness
Changes damage: +18% darkness
Spellpower on spell critical (stacks up to 3 times): +4
See invisible: +12Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
Infused by Frozensage the voratun gauntlets (0 def, 3 armour)
Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.[Random Unique]
Type: armor / hands ; tier 4When wielded/worn:
Armour: +3
Fatigue: +5%
Damage (Melee): 9 fire
Changes stats: +4 Str / +4 Wil / +8 Con
Changes resistances: +7% fire
Changes damage: +15% cold / +9% temporal / +6% fire
Talent mastery: +0.20 Technique / Grappling
Physical save: +17 (+8 eff.)
Spell save: +7 (+3 eff.)
Mental save: +9 (+2 eff.)
Disarm immunity: +79%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 19 cooldown :
Effective talent level: 5.5
Power cost: 19 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns.Metal gloves protecting the hands up to the middle of the lower arm.
Type: armor / head ; tier 3eldritch cashmere wizard hat of darkness (+15%) (2 def, 0 armour)
Powered by arcane forces
2.00 Encumbrance.
Defense: +2 (+1 eff.)
Changes resistances: +15% darkness
Changes damage: +10% darkness
Mana each turn: +0.70
Mana when hit: +1.50
Maximum mana: +44.00
Spellpower: +6 (+1 eff.)
It can be used to activate talent Manaflow, placing all other charms into a 25 cooldown :
Effective talent level: 2.5
Power cost: 25 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Engulf yourself in a surge of mana, quickly restoring 18 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.A pointy cloth hat, very wizardly...
Type: armor / head ; tier 5Dayterror the drakeskin leather cap (0 def, 5 armour)
Infused by nature
2.00 Encumbrance.
Armour: +5
Fatigue: +5%
Changes stats: +11 Str / +11 Dex / +7 Mag / +5 Wil / +21 Cun / +14 Con
Changes damage: +6% lightA cap made of leather.
Type: gem / black ; tier 14 agate
0.00 Encumbrance.
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
Type: gem / green ; tier 14 spinel
0.00 Encumbrance.
Defense: +2 (+1 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+1 eff.)
When used to imbue an object:
Defense: +2 (+1 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Type: gem / yellow ; tier 14 ametrine
0.00 Encumbrance.
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
Type: gem / yellow ; tier 17 citrine
0.00 Encumbrance.
Light radius: +4
Infravision radius: +4
When used to imbue an object:
Light radius: +4
Infravision radius: +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
Type: gem / yellow ; tier 12 zircon
0.00 Encumbrance.
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 25 aquamarine
0.00 Encumbrance.
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 25 opal
0.00 Encumbrance.
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 27 topaz
0.00 Encumbrance.
Defense: +4 (+1 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+1 eff.)
When used to imbue an object:
Defense: +4 (+1 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+1 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: gem / violet ; tier 25 amethyst
0.00 Encumbrance.
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
Type: gem / black ; tier 35 onyx
0.00 Encumbrance.
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 33 lapis lazuli
0.00 Encumbrance.
Defense: +6 (+2 eff.)
Physical save: +6 (+3 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+2 eff.)
When used to imbue an object:
Defense: +6 (+2 eff.)
Physical save: +6 (+3 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: gem / green ; tier 35 emerald
0.00 Encumbrance.
Armour: +3
Changes resistances: +3% all
When used to imbue an object:
Armour: +3
Changes resistances: +3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Type: gem / red ; tier 36 garnet
0.00 Encumbrance.
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
When used to imbue an object:
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Type: gem / white ; tier 36 quartz
0.00 Encumbrance.
Stun/Freeze immunity: +30%
When used to imbue an object:
Stun/Freeze immunity: +30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 45 sapphire
0.00 Encumbrance.
Defense: +8 (+2 eff.)
Physical save: +8 (+4 eff.)
Spell save: +8 (+3 eff.)
Mental save: +8 (+2 eff.)
When used to imbue an object:
Defense: +8 (+2 eff.)
Physical save: +8 (+4 eff.)
Spell save: +8 (+3 eff.)
Mental save: +8 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: gem / green ; tier 44 jade
0.00 Encumbrance.
Armour: +4
Changes resistances: +4% all
When used to imbue an object:
Armour: +4
Changes resistances: +4% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Type: gem / green ; tier 43 turquoise
0.00 Encumbrance.
Accuracy: +10 (+3 eff.)
Changes resistances penetration: +10% all
When used to imbue an object:
Accuracy: +10 (+3 eff.)
Changes resistances penetration: +10% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Type: gem / red ; tier 48 ruby
0.00 Encumbrance.
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
When used to imbue an object:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Type: gem / yellow ; tier 48 amber
0.00 Encumbrance.
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
When used to imbue an object:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
Type: gem / red ; tier 511 bloodstone
0.00 Encumbrance.
Stun/Freeze immunity: +60%
When used to imbue an object:
Stun/Freeze immunity: +60%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Type: gem / red ; tier 510 fire opal
0.00 Encumbrance.
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
When used to imbue an object:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Type: gem / white ; tier 56 diamond
0.00 Encumbrance.
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
Type: gem / white ; tier 58 moonstone
0.00 Encumbrance.
Defense: +10 (+3 eff.)
Physical save: +10 (+5 eff.)
Spell save: +10 (+4 eff.)
Mental save: +10 (+3 eff.)
When used to imbue an object:
Defense: +10 (+3 eff.)
Physical save: +10 (+5 eff.)
Spell save: +10 (+4 eff.)
Mental save: +10 (+3 eff.)
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
Type: gem / white ; tier 54 pearl
0.00 Encumbrance.
Armour: +5
Changes resistances: +5% all
When used to imbue an object:
Armour: +5
Changes resistances: +5% all
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
Activation costs 1 power out of 1/1.Crystal Focus
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 2When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Atamathon's Lost Ruby Eye
0.00 Encumbrance.[Plot Item]
Type: gem / red ; tier 5When wielded/worn:
Changes damage: +12% fire
When used to imbue an object:
Changes damage: +12% fireOne of the ruby eyes of the legendary giant golem Atamathon.
It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.
Pearl of Life and Death
Infused by nature
2.00 Encumbrance.[Unique]
Type: gem / whiteWhen carried:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck
Changes resistances: +7% all
Changes damage: +7% all
Stun/Freeze immunity: +100%
Light radius: +1A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.
Windborne Azurite
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / blue ; tier 4When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Latent Damage Type: LightningAir currents swirl around this bright blue jewel.
Type: alchemist-gem / black ; tier 11226 alchemist agate
0.00 Encumbrance.
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
Type: alchemist-gem / red ; tier 562 alchemist bloodstone
0.00 Encumbrance.
Life regen 10% of max lifeGems can be sold for money or used in arcane rituals.
Activation costs 7 power out of 15/15.Summertide Phial
Infused by nature
1.00 Encumbrance.[Unique]
Type: lite / lite ; tier 1When wielded/worn:
Damage (Melee): 15 Lite Light Burst (radius 1)
Changes resistances: +30% light
Changes damage: +10% light
Light radius: +5
Healing mod.: +10%
When attacking in melee, deals 15 light damage and lights tiles in radius 1.
It can be used to call light, dispelling darkness and lighting tiles in radius 20.(127 power, based on Willpower)
Type: lite / lite ; tier 3Torchvile
Infused by psionic forces
1.00 Encumbrance.
Damage when hit (Melee): 6 fire
Changes resistances: +2% physical
Reduces incoming crit damage: 5.00%
Mental save: +20 (+5 eff.)
Disease immunity: +10%
Stun/Freeze immunity: +10%
Only die when reaching: -40.00 life
Light radius: +4
See stealth: +13
See invisible: +10A normal brass lantern, enhanced by alchemy to make it brighter.
Activation costs 50 power out of 100/100.Mummified Egg-sac of Ungolë
Infused by nature
2.00 Encumbrance.[Unique]
Type: misc / eggWhen carried:
Light radius: -2
It can be used to summon up to 2 spiders
Dairinik (dig speed 5 turns)
Infused by nature
Crafted by a master
3.00 Encumbrance.[Random Unique]
Type: tool / digger ; tier 5When wielded/worn:
Armour penetration: +7
Physical power: +8 (+3 eff.)
Changes stats: +3 Str
Changes resistances: +5% arcane / +12% acid
Changes resistances penetration: +26% acid
Changes damage: +24% arcane
Critical mult.: +20.00%
Physical save: +13 (+6 eff.)
Spell save: +14 (+5 eff.)
Mental save: +15 (+4 eff.)
Maximum life: +111.00
Maximum stamina: +22.00
When carried:
Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.
Activation costs 44 power out of 70/70.Skull of the Rat Lich
Powered by arcane forces
1.00 Encumbrance.[Unique]
Type: tool / skull ; tier 3When wielded/worn:
Damage when hit (Melee): 12 darkness
Spellpower: +10 (+2 eff.)
Spell crit. chance: +4%
It can be used to raise one or two undead rats to fight beside you
Activation costs 1 power out of 1/1.Dragon Orb (Orb of Command)
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Cun
It can be used to use the orb
Activation costs 1 power out of 1/1.Elemental Orb (Orb of Command)
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Mag
It can be used to use the orb
Activation costs 1 power out of 1/1.Orb of Destruction (Orb of Command)
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Str
It can be used to use the orb
Activation costs 7 power out of 30/30.Orb of Many Ways
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbIt can be used to activate a portal
If used near a portal it could probably activate it.
Activation costs 1 power out of 1/1.Orb of Undeath (Orb of Command)
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Dex
It can be used to use the orb
Scrying Orb
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:This orb will automatically identify items you find.
Activation costs 0 power out of 1000/1000. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.Transmogrification Chest
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tulWhen carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
Activation costs 31 power out of 75/75.Gwai's Burninator
Powered by arcane forces
2.00 Encumbrance.[Unique]
Type: charm / rod ; tier 3It can be used to shoot a cone of flames (radius 5) for 566.08 fire damage (based on Magic)
Activation costs 126 power out of 400/400.Rod of Recall (3/3)
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rodIt can be used to recall the user to the worldmap after 40 turns
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Forbidden Tome: "Of Knowledge And Horrors"
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: tome / forbidden ; tier 4It can be used to read the book.A gross tome of lost knowledge. Even touching it makes you feel sick.
Forbidden Tome: "The Illusory Castle"
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: tome / forbiddenIt can be used to read the book.The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.