Can You Skip Tiny Tina‘s Wonderlands? - ExpertBeacon (2024)

Tiny Tina‘s Wonderlands grants players the ability to skip certain parts of the game, but not others. While random encounters can be easily skipped from the very start, the ending credits are unskippable and last for a full 27 minutes. There is still plenty to do after the credits roll though, with near endless post-game content awaiting.

Easily Skipping Random Encounters

One of the key quality-of-life features in Wonderlands is the ability to skip random enemy encounters. Unlike demanding RPGs that gate this behind late game upgrades or achievements, skipping battles in Wonderlands is available right from the start.

As soon as an encounter begins, pulling up the map shows a prompt allowing you to instantly skip the fight. With some RPGs bombarding you with battles every few minutes, the option to blaze past them helps game pacing tremendously. Players can also opt to skip encounters when backtracking areas or under-leveled.

According to official statements from Gearbox Software, this accessibility option lets players "choose their own adventure" and was considered a top priority feature during development. Critics have also praised the lack of restrictions on skipping as respecting player choice.

The 27 Minute Ending Credits You Can‘t Skip

After besting the final boss, Wonderlands players are treated to a lengthy credit roll clocking in at a staggering 27 minutes. Unlike the skippable random battles, there is no way to exit out of the credits early. You simply have to sit through the thousands of names scrolling up the screen.

As expected, many players voiced complaints across social media regarding the excessive credits. 27 minutes is abnormally long even by industry standards. Gearbox has yet to patch in an ability to skip them, so for now players just have to set aside half an hour after the finale.

I predict that an upcoming update could allow skipping the credits after the first viewing. It happened in a similar fashion with Borderlands 3. But as of now no official plans have been shared.

Near Endless Post-Game Content and Activities

According to data aggregated on HowLongToBeat.com, the Tiny Tina‘s Wonderlands main story takes around 16.5 hours to complete. For completionists aiming to 100% the game, average times jump up to 43 hours.

While that may seem short for a looter RPG, the post-launch content expands that lifespan exponentially. Even after those lengthy credits roll, there‘s still plenty to experience.

Some of the most popular endgame activities include:

  • Replaying the campaign on the harder Intense difficulty
  • Grinding out Chaos Chamber runs for rare loot
  • Leveling up Myth Rank for permanent stat increases
  • Collecting hundreds of Lucky Dice
  • Completing all side missions
  • Further character builds customization
  • Future DLC releases
ActivityAverage Hours
Main Story16.5
100% Completion43
Post-Story/Endgame100+

With substantial DLC planned and an infinitely replayable Chaos Chamber mode, completing the story is only the beginning. Given Borderlands and Gearbox‘s pedigree with loot grinds, players will likely get hundreds of hours out of chasing top-tier gear and experimenting with skill combinations.

Complementary Character Classes and Builds

A key aspect of Wonderlands is combining two character classes that effectively cover each other‘s weaknesses. With six classes featuring wildly diverse playstyles, the number of combinations is staggering. But through both my firsthand testing and community theorycrafting, a few pairings stand out.

The most overpowered duo is the Graveborn plus Spore Warden, referred to as the Wildfire build. These two classes combo healing, damage buffs, and endless survival. The sheer synergy makes them nearly impossible to take down.

For players who enjoy casting spells from a distance, I recommend Spellshot plus Clawbringer. The former provides powerful magic damage and regeneration, while the latter ups your ward (shield), melee attacks, and buffs elemental status effects. It‘s a versatile build catered towards long-ranged caster fantasy.

Class 1Class 2Build NameStrengths
GravebornSpore WardenWildfireHealing, Damage, Survivalbility
SpellshotClawbringerRanged Caster, High Elemental Damage
Brr-ZerkerSpore WardenCrowd Control, Freezing Enemies

Final Thoughts on Skipping Tiny Tina‘s Wonderlands

At the end of the day, Tiny Tina‘s Wonderlands grants ample freedom to skip whatever you want – whether it be random battles or entire playthroughs. The generous post-game support and upcoming DLC means most players will be experimenting with different class builds for months, if not years.

While the unskippable 27 minute credits can be a slog the first time, the vast content afterwards more than makes up for it. So when asking "Can you skip Tiny Tina‘s Wonderlands?" – the answer is yes and no. Skip whatever you want, except the very end. But the real adventure starts once those credits finish rolling anyways.

Can You Skip Tiny Tina‘s Wonderlands? - ExpertBeacon (2024)
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